I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
More than 2,000 miles and 109 days later, monks finish 'Walk for Peace'
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第四十九条 国家严格限制铀浓缩设施、设备,乏燃料后处理设施、设备,重水生产设施、设备等物项及其相关技术等核扩散敏感物项,以及可以用于核爆炸装置的材料的出口。